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Trish Babb

Senior Global Brand Manager

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Trish Babb has over 20 years of marketing experience with an impressive record of developing strategically strong and creatively compelling marketing campaigns across a wide range of industries and products including Play-Doh, LoJack, USPS, Visa, Pepsi, Sam Adams, and Viacord. Trish has a proven abability to deliver superior customer satisfaction while driving increased revenue and profit.

Trish is an enthusiastic, motivating leader who works effectively with stakeholders and partners at all levels of an organization and within cross-functional teams.

Milan Balogh

Design Technologist

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Milan works as a Design Technologist for Hasbro in London. He is a tech enthusiast and an industrial designer, engineer and inventor in heart. As part of the global acquisition team he is scouting for new technologies that can be used to create new toy and game experiences.

Courtney Bozigian

Brand Manager, Global Brand Strategy & Development

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As a native Rhode Islander, Courtney grew up with Hasbro in her backyard. As a kid who loved to imagine and play with toys, especially My Little Pony, she grew up with Hasbro in her toybox. For the last six years at Hasbro, she has helped create toys and games for the next generation of kids by working on beloved brands, including MONOPOLY, TWISTER, THE GAME OF LIFE and MY LITTLE PONY.
Prior to joining Hasbro, Courtney worked for Target Corporation in store management, and received her MBA from Boston University and BA in history from Providence College.

Kate Brandy

Master of Industrial Design Student at Rhode Island School of Design

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Kate Brandy is from Cincinnati and is a first year Industrial Design Graduate student at RISD. She graduated from University of Virginia with a Bachelors of Science in Architecture. This past year she worked as a junior designer in healthcare and education at GBBN Architects. At GBBN She created design development and construction documents for Cincinnati Children’s Hospital and completed LEED documentation for Miami University dormitories. In addition, she did evidence based research on patient experience in medical office buildings.

Bob Brown

Vice President of Branding and Packaging

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Bob Brown is a creative visionary and strategic development executive in the toy and game industry, best known for his ability to build creative teams that deliver extraordinary business results. With 28-years of global development experience, Bob is responsible for over 50+ US and European patents, as well as a wide range of other creative IP assets. He is currently VP of Packaging & Branding at Hasbro, Inc., where he is focused on building a new global packaging process and organizational structure.

Emily Cantelupe

Senior Product Designer - Girls Toys

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Emily is a designer with a passion for storytelling. With a background studying illustration, character design and sequential art, she strives to build toys which are alive with personality. Her most recent project has been designing a new line of mini dolls which blend an adorable aesthetic with highly posable play. In her spare time Emily is a lifelong video game addict and an avid reader. She also collects toys with her husband, a Hasbro action figure sculptor.

Sarah Carroll

Sr. Manager Global Brand Development and Marketing

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Sarah Carroll is a Sr Global Brand Manager at Hasbro, Inc. She currently leads entertainment, product and marketing strategy for the Transformers Generations business. After over 5 years focusing on giant alien robots, she is moving to the Littlest Pet Shop to lead toy and product marketing. Sarah holds an MBA from Babson College.
In her spare time she loves being outside – running, skiing and hiking. For over 6 years she was the board president of Title IX Girls, a Boston based organization focused on improving girls’ physical and mental health through running.

Emily Catallozzi

Senior Manager, Global Brand Marketing, Disney Princess & Frozen

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Emily Catallozzi, now Emily Velez, is the Sr. Manager of the Global Brand Marketing team for Disney Princess & Frozen. Her career started in 2007 with a focus in entertainment marketing after graduating from Simmons College with a BA in Integrated Media. With jobs at HBO, AMC & Netflix she has contributed to the consumer marketing campaigns on Emmy Award winning shows such as Game of Thrones, Mad Men, Breaking Bad and Orange is the New Black. This past January, she relocated from Los Angeles to her home state of Rhode Island to switch gears and focus on product marketing.

Jennifer Couillez

Global Brand Development & Marketing, Kids Gaming

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I started my career developing brand content, identity and product for a scrappy start-up pet toy company founded by ex-Ben & Jerry's execs. I learned to cut through the clutter with irreverance, (a little bit of bravery) and a lot of storytelling, leaning heavily on humor and content risk-taking in this cat-toy revolution; taking cat toys from commodity to comedy.

I've spent a career in toys: from pet, to infant, to preschooler. As a Gaming Marketer at Hasbro, I continue to be a creative collaborator. I draw on my creative roots to deliver engaging marketing executions that tell a story.

James D'Aloisio

Game Designer, Strategy and Party Games

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James wants to design your favorite game night. Whether you're on the magical plane of Ravnica or in a galaxy far, far away, James is excited to tap into your sense of fun and put your imagination to work. With degrees in applied economics and political science, James uses game theory and economical thinking to create surprising and memorable experiences. His most recent projects include Magic: the Gathering Arena of the Planeswalkers and Risk: Star Wars Edition. James moonlights as a guitarist in Hasbro’s band, Toys to Men, ties a decent bow tie, and tries really hard at chess.

kenny davis

Sr. Director Marketing, Digitally Integrated Play

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As Senior Director, Marketing Integrated Play, Kenny is charged with launching new brands and furthering Hasbro’s innovation pipeline. Since coming to Hasbro in January 2011, Kenny spearheaded the relaunch of Furby. After that he led Hasbro’s exploration of 3D printing, which included SuperFanArt and Super Awesome Me.

Kenny has launched other new toy brands prior to his tenure at Hasbro including Skylanders and Bakugan. Beyond toys, Kenny has launched 2 new businesses including a chain of fitness centers in Los Angeles (CircuitWorks) & a children's TV company (Latchkey Kids Entertainment)

Colleen Dolan-Hastings

Manager, Global Brand Product Development & Marketing, Playskool

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Colleen Dolan-Hastings is the Manager of Product Development and Marketing for the Playskool brand. Previously, Colleen led and built the marketing department for the world leader in the hydration and housewares industry and co-founded a full-service advertising, public relations and marketing firm. Many moons ago, Colleen was an award-winning editor in the broadcast design field with clients including ESPN, TLC, Animal Planet and ABC.

And that’s not all…Colleen is also a soccer mom, chauffeur, baker, dog walker, wine drinker, Netflix binger and world-class multi-tasker.

John Frazier

Manager, Global Brand Development + Marketing

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Global Marketer at Hasbro on the Transformers brand. Previously worked on the My Little Pony and Equestria Girls brands in various Marketing capacities.

Have been living in Boston for the last 7 years, currently residing in Charlestown with wife, Courtney. I enjoy pop culture including movies, music and television and outdoor activities such as skiing, hiking and sailing. Also enjoy visiting new places and eating/cooking new foods.

Fabiola Fuentes

Associate Manager Global Brand Marketing, FurReal Friends

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Fabiola studied Economics & Business Administration in the Pontificia Universidad Catolica de Chile in Santiago. After college, she landed a job at Hasbro Chile where she led Girls Marketing and fell in love with consumer communication. After 4 years and ready for more, Fabiola seized an opportunity to relocate to Hasbro’s headquarters in RI and is currently on the FurReal Friends Global Brand Team where she manages the marketing strategy globally while also getting to work on a second passion – adorable pets!

Michael Hill

Senior Brand Manager, Boys Partner Brands

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I have always been curious. Hence, I started my career as a Mechanical Engineer at Cornell University. But as my career progressed, my curiosity turned to the most intriguing things of all—people! The art and science of personal motivations drew me into all things consumer. And where better to match consumer’s problems and solutions….consumer products. From baby wipes to vegetables to toys, I am always in search of products that make our lives better. Now at Hasbro, I have the privilege of helping families all over the globe take a moment out of their nonstop lives and play.

Anne Marie Horne

Director, Creative Development

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In an effort to never stop growing creatively without ever really growing up, Anne Marie has followed her heart and her design aesthetic to develop brands that bring joy to other kids of all ages. From self publishing comic books to heading up creative at TOKYOPOP; and from redefining brand for Nerf and My little Pony at Hasbro to branding and playing extreme sports, she has found a way to do what she loves and bring a unique creative perspective.

Kelley Irwin

Brand Manager

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Kelley is an accomplished marketing manager with international experience across different consumer segments. She is driven to understand the consumer and their motivations in order to deliver the best in class product and marketing. She brings with her over 9 years of experience within the Sport Consumer Goods industry. Challenges energize her both personally and professionally.

Dan Judkins

VP Design & Development - Integrated/Mobile Play

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A creative and strategic product, experience and brand creator with 16 years in the interactive play industry. Dan cut his teeth at Tiger Electronics where he focused on creating trend based, insight driven and technology forward toys and brands like iDog; the world's first I-pod connected toy. He expanded his experience in leading development on the re-launch of Playskool's Alphie and creation of Transformers Rescue Bots. He has since led the physical/digital revolution within Hasbro with the reinvention of the Furby Franchise and now heads up the Integrated Play (iPLAY) group @ Hasbro.

Ricky Katowicz

Toy Designer

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Ricky Katowicz is a toy designer and visual performance artist who uses the sewing machine and the language of textiles to create drawings and soundscapes. In addition, he leads workshops to teach people of all ages how to make nothing out of something. He lives in Rhode Island with his wife and daughter and two birds. His work can be seen at his personal blog, in the Todd Oldham board book - Sundance Film Festival A-Z, and on toy shelves around the world. He has shown and performed at Aviary Gallery, Craftland, Machines With Magnets, Aurora Providence, RISD Museum, and Sundance Film Festival.

Tony Langone

Director of Engineering for Games Product Development

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Tony Langone is the Director of Engineering for Global Games development. In his current role Tony and his team work with the gaming design and marketing groups to deliver new expressions of Hasbro’s classic gaming brands to today’s consumer. He has been with Hasbro for 10 years and worked as an engineer and development lead for Tiger and ATI prior to his gaming role. As a member of the ATI team Tony worked on key gaming technology items like the Tiger Plug and Play TV games, Scrabble Flash, Monopoly Live, and Twister Dance. He has a BSME from Western New England College in Springfield MA.

Savanna Li

Sleepless Industrial Design Student at Rhode Island School of Design

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Savanna Li is a junior Industrial Design student at RISD. She's looking forward to cracking down the challenges in the field of industrial design and is interested in collaboration of concepts, imagination, and fun. She loves to play and make for play.

Rich Mazel

Director of Global Toy Aquisition

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Rich received an (MBA) from Notre Dame and a Bachelor’s in business management from Central Michigan University. After a successful career in the management-consulting world, Rich embraced his insatiable love of play and innovation and entered the crazy and amazing world of toys. As a lifelong innovator, questioner, hater of rules and person who insists on coloring outside of the lines he is humble and realizes how lucky he is to have become Josh Baskin from the movie BIG. When Rich isn’t working or traveling he loves golf, technology and playing backyard bas

Keeley Murphy

Project Engineer

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Educated with a BS in Mechanical Engineering from the University Rhode Island and an MBA from Boston University, I have been working for Hasbro since 2009 and joined Gaming in 2012. With a passion for consumer product experiences, I have been able to develop several different product types and collaborate on designing games for consumers ranging from preschoolers to adults.
When I am not developing games I am researching sustainable businesses, heading to the beach, snowboarding or rooting for the New England Patriots.

Meghann Noonan

Associate Project Engineer - Construction Development

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Meghann was always that kid who took apart the vacuum or radio and tried to put it back together. She has always had a curiosity for how things worked and universal design principles. She graduated from UMASS at Dartmouth with a degree in Mechanical Engineering in 2013.

She currently can be found building with KRE-O bricks helping her team evolve the construction play experiences for builders of all ages!

Meghann also loves reading, writing, biking, and binge watching Netflix!

Deniece Nunez

Coordinator

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Currently the Coordinator for Hasbro's Global Product Acquisition team, with a background in youth development, education, and biology. Outside of the office Deniece spends her time volunteering in the community and working on video projects.

Sung Paek

Patent Specialist

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Sung is a newcomer to the toy industry but has always had a deep love for toys and play. His passion for toys transformed into gadgets which steered him to study Biomedical Engineering at Virginia Commonwealth University. Sung’s prior experiences include examining medical device patents at the United States Patent and Trademark Office, analyzing blood data for potential diseases at a biotechnology start-up, and co-starting a gourmet ice-cream shop in Alexandria, Va. When not playing with toys at work, Sung can be found in local breweries and seeking hole-in-the-wall restaurants.

Jonathan Pale

VP, Global Engineering and Technology

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Jonathan Palé currently leads the Global Engineering and Technology team at Hasbro, Inc. (NASDAQ: HAS); a development group responsible for infusing technology into toys and games to create new magical product features. He received a B.S. degree in Electrical Engineering from Rochester Institute of Technology and a M.B.A. degree from Northeastern University. Jon has over 20 years of product development experience and has spent the past 10 years focused on the world of creative play and entertainment. Jon has been instrumental in the development of several recent award-winning toy successes.

Kris Paulson

Dreamer / Creator / Strategic Photo Bomber

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In his current role, Director of Integrated Play and Mobile Gaming at Hasbro, Kris leads teams that are pioneering the future of entertainment by creating experiences that transcend and connect traditional product design and our digital lives.

Breaking into the toy industry via the "Windy City," Kris began his career with the acclaimed invention studio BMT. Here he learned the ropes from industry vets and legends and considers himself an inventor at heart.

With an MBA and degrees in toy design and economics, Kris brings a unique perspective to the business of making smiles and pure AWESOME!

Adam Peck

User Experience Designer

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Adam Peck is a User Experience Designer on the Integrated Play team at Hasbro, exploring new opportunities at the intersection of digital and physical play.

Adam believes that entertainment influences and reinforces cultural values, and is passionate about creating fun products and experiences that are also positive, inclusive, and empowering.

Prior to Hasbro, Adam designed interfaces, games, and digital experiences at Microsoft, 38 Studios, Hubspot, Swipely, Where, and Gather. Adam graduated with a BFA in Illustration from RISD.

Aditi Raturi

Associate Global Brand Manager

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Aditi Raturi is the Associate Global Brand Manager for Star Wars, where she's helping drive the marketing strategy and communication efforts in support of the entertainment franchise's rebirth... awakening the Force! Prior to Hasbro, Aditi was a Marketing Manager at the Corporate Executive Board (CEB) where she managed digital marketing efforts for the fastest-growing division in the firm. Aditi loves to travel (especially back home to India) but one of her favorite trips was to Tanzania while she was getting her MBA at NYU Stern.

Phil Sage

Senior Director - Global Product Acquisition & Inventor Relations

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Discovering the worlds best play experiences, inspired to build leaders of the future, innovating next generation people, process and product. A toy designer, technologist and business builder, his career talents and curiosity were quite evident at a young age, compiling RC car motors, fishing wire and 9v batteries … into elaborate masking tape bound lawnmowers, his love affair with the most magical of industries spans 14+ years, constantly creating, adopting a global philosophy of partnering with the best resources or experts in the world.

Liz Samet

Senior Manager, Global Brand Marketing & Strategy - Furby

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Liz has built a career focused on managing leading toy and family brands. At Hasbro, Liz led global brand marketing for iconic toy brands like Nerf, Sesame Street, and recently, Furby. Liz also worked at Lego, where she was responsible for regional go-to-market strategy and execution. Liz’s expertise also extends to consumer packaged goods. At Kraft, Liz developed marketing strategies and plans for Oreo and worked on the Innovation team, identifying white space opportunities and launching new products. Liz has a BA in Art History from Boston University and an MBA from Babson College.

Vickie Stratford

Head of Design & Development for Play-Doh and DohVinci

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Fearless hands-on participator & Head of Design & Development for Play-Doh and DohVinci. I enjoy all kinds of people and have a special connection to inspiring others (especially kids!) to be the best of who are. I love that each toy created literally brings more fun into the world-- and having brought millions of toys into the world across the span of my career is pretty awesome!

Stephen Sumner

Senior Product Designer, Equestria Girls

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I received my first Barbie doll from my paternal grandfather when I was 5. (I was the first child in both families to be born in the United States. As a result, my younger siblings and I were a bit spoiled.)

I graduated from Parsons School of Design for fashion illustration in 1992. In 1999, I graduated from The Fashion Institute of Technology with a second degree in Toy Design.

My West African roots and NY upbringing give me a unique perspective which always puts me years ahead of design trends.

I've worked at MATTEL, JAKKS PACIFIC, Marvel Comics/ Toy Biz and Chic Boutique LLC.

Kate Sylvia

Brand Manager

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Kate is a marketing manager with a passion for play. Prior to joining Hasbro, she managed brand development & marketing for non-profit sports organizations & tech-forward B2B clients. At Hasbro, she puts her passion to good use managing global brand development & marketing for Littlest Pet Shop – first developing ‘pawsome’ brand experiences in entertainment, digital, and licensing, and now working to create amazing toys and app play that allow girls to collect, explore, discover and story-tell. She spends her spare time playing with and chasing after her 10-mo. old baby, hubby & dog.

Ben Taylor

Technical Designer of Integrated Play, Hasbro Inc.

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Technical Designer of Integrated Play at Hasbro, Inc., creating entertaining software that connects to techie toys and vice versa.

[Harvard, Ringling, Carnegie Mellon]

[15+ Years Games Experience: Red Octane, EA, Nexon, etc.
Interactive TV Experience: MTV Networks, CurrentTV's "Bar Karma", Finalist on game development reality show IGN's "The Next Game Boss" Season 1]

[International R&D Experience: SHARP Electronics Japan, Lockheed Martin, Stottler Henke A.I.]

[Teaching Experience: Carnegie Mellon, DeVry, NHSGA, South Korea KGDI]

[Conference Speaker: GDC, SXSW, PAX, ECGC, etc.]

Selina Tedesco

Global Product Acquisition & Inventor Relations Co-op

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I'm currently on co-op at Hasbro on the Global Product Acquisition Team. I'm also currently enrolled at Rensselaer Polytechnic Institute, where I study Product Design & Innovation and Business Management. I love kayaking, trying new foods, human centered design, and Netflix.

Emily Thompson

Global Franchise Creative Lead, My Little Pony

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Emily Thompson’s career has been an enthusiastic exercise in sharing her childhood passions – namely toys and Disney movies – with the world. Emily spent 15 years at Walt Disney Animation Studios working hand in hand with the filmmakers on the creative marketing efforts of over 30 Disney and Pixar movies. She took 2 years off to travel the world, and has recently returned to the work force as Hasbro's Global Franchise Creative Lead for My Little Pony.

Stephanie Trachtenberg

Brand Manager, Plush Product Development and Marketing

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Marketer by day, kickboxer by night, and mom of two boys 24/7, Stephanie Trachtenberg (that’s TRACK-10-berg) has bounced around industries from advertising, entertainment, retail to toys! Her career path has always been driven by her creative lens, strategic mind and insightful nature. Before her current role taking on a new Plush initiative for Hasbro, she was fueling Play-Doh’s world domination and raising it’s little sister, DohVinci.

tragnark tragnark

futurist

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tragnark is a storyteller with experience in the entertainment, video game, fashion design, software design, toy design, robotics, and music industries. he's also been involved with startups in la, nyc, and pittsburgh, building them from scratch. he is curious and likes to work with diverse groups of people that are passionate about their craft and collaboration.